Animation Breakdown

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Here’s a transcript of the presentation Maria and I did at the Animation Breakdown conference at Tate Modern on Saturday 21 March. It’s about the Drawn to Life program we showed in November 2008.

Drawn to Life – Reanimating the Animate
Animation Breakdown Study Day, Tate Modern
London, 21.03.2009

(Please note that this is the transcript of a spoken presentation, hence the style)

To begin with, we’d like to thank Gary Thomas, Animate Projects and Tate Modern for having invited us here today to speak about Drawn to Life, a film and video programme which was presented in Brussels in November 2008.

Drawn to Life was a project that we conceived as collaboration between Courtisane, the Ghent-based festival and collective of curators we are both part of, and Atelier Graphoui, a Brussels animation studio. Although Atelier Graphoui originally started as a specifically animation studio (founding for instance the Brussels Animation Film Festival), it now produces a large number of live-action documentary projects. Consequently for the past years, the relationship between animation and documentary film has been at the centre of their projects and concerns. Even more so as many of Graphoui’s animation films, produced in the context of workshops with children or adults all over the world, can in fact be seen and understood as documentaries about the people, the places and the situations in which they were made. In 2007, Graphoui decided to launch a call for projects called ANIMA DOC which encouraged animators to approach reality in their work and documentary filmmakers to experiment with animation techniques. In order to launch this call, a film screening was organized, which included amongst other works an Animate project, Feeling my Way by Jonathan Hodgson.

Drawn to Life was initially intended as a follow up to the ANIMA DOC screening from 2007, but we quickly realized that what interested us was not the relationship between animation and documentary film, which could after all be regarded as a mere matter of terms and definitions (“what is animation ?”, “what is documentary ?”, and so on…) and which is also a question that now, after to the international success of Waltz with Bashir, does no longer seem taboo, does no longer appear as a contradiction of terms or as in impossible genre in the eyes of the broad public. Other than being provocative (both from the perspective of “cinéma vérité” documentary tradition, and an animation tradition embedded in phantasmagoria), the notion of animated documentary did not appear as fundamentally interesting to us. What interested us and what we wanted to explore in our programme was the more intimate relationship that animation film holds with reality.

It seemed to us that although the focus is generally placed on animation’s unlimited potential to visually represent events, stories, forms that have little or no relation to our experience of the “real” world – or on other words on animation as “illusion” – , animation was precisely the only way to visually represent aspects of the “real” world, of our “reality” which do not belong to the objectively “visible” , such as are recollections, memory, perception, imagination, which shape our experience of reality, of the world around us. That in the words of Canadian animator Pierre Hébert, animation IS reality.

Through our perception, imagination and memory, we constantly re-animate, deform and re-edit our existence. Animation is not only a tool to access all those areas of reality which do not belong to the “visible”, but also the means for individuals to reappropriate their own images, to shape and create those images themselves, in a world in which technological interfaces determine the images we produce of the world and of ourselves, and consequently the images we have of the world and ourselves. Animation as a reappropriation of reality. As a means for artists and filmmakers, but also for any individual, to seize reality.

We think, dream and communicate through images. Images are no longer just representations or interpreters of human actions. The ubiquitous presence of images far exceeds the conventional notion that images are just objects for consumption, play or information. Images are the point of mediation that allows access to a variety of different experiences. Images are the interfaces that structure interactions, people and the environments they share.

The visible, the many phenomena available to sight, is always fragmentary and partial. As a result vision and thought are an engagement with the various pieces that make up perception and subjectivity.

Animation is often regarded (and discarded) as “subjective”. But we mustn’t forget that the images that we have of our existence are never objective. Memory, imagination, perception are subjective too. Animation is therefore a somehow “truer” and more “honest” way to visually render our everyday experiences. To represent experience. It must also be said that the photographic (or real-live) image is no longer a synonym of reality, can no longer be trusted as real.

Today we face a complex reality – no longer possible to represent through the means of “objective” media. For a big part of the 20th century, committed art and literature were identified with “realism”. It was believed that the very existence of events, represented in the most direct way possible was enough to arouse critical awareness. There was a will to represent what was happening in the world with the maximum “objectivity”, eliminating all personal trace. Now that the veil of objectivity has fallen, and that we are more and more aware than any image can be manipulated, that any image can be false, that we do not longer know what a “real” image is, the most “honest” and “real” image is that which doesn’t hide its construction, as it’s the case with animation.
“Photography is no longer evidence for anything” read a 1982 announcement for Lucasfilm, and as an illustration : the case of O.J. Simpson – the subject/object of Kota Ezawa’s video featured in the programme – who was declared innocent of the charges of the murder of his wife and her friend partly because many of the evidence photographs weren’t judged as truthful enough by the jury.

In his book The Illusion of Life Alan Cholodenko writes on the relationship between “cinema”, “animation” and “reality” : “For me, cinema doubled the world , seducing it, drawing it astray, deanimating it (drawing it to its death) and reanimating it (drawing it back to life) as simulation – the world metamorphosed into cinema and cinema into world at the same time, making it impossible to say which is which, coimplicating them inextricably. And for me this doubling was the effect of animation as the animatic, which doubles cinema as doubles the world.”

The films and videos in the Drawn to Life programme are all experiences of life, or what Robert Breer calls “daily seeing”, an attempt to translate the aural and visual experiences of ordinary daily life : there are travel notes and sketches as in Stuart Hilton’s Six Weeks in June or Robert Breer’s Fuji; the account of a life-time as in Frank Mouris’s Frank Film, or of a distant encounter as in Josh Raskin’s I met the Walrus (which re-enacts the meeting of Canadian teenager Jerry Levitan with John Lennon in a Toronto hotel in 1969). There are notes of the everyday as Jonathan Hodgson’s bar sketches in Night Club, or Dirk de Bruyn’s inner monologue in Rote Movie. For its presentation in Brussels we decided to divide the Drawn to Life programme in two parts, two screenings. The full programme can be found online, on Courtisane’s website as well as diagonalthoughts.com. The first screening dealt with personal recollections, memories, notes. With animation as a way to speak of oneself, to visually render one’s reality. Other than the already mentioned works by Frank Mouris, Robert Breer, Jonathan Hodgson, Dirk de Bruyn and Stuart Hilton, this first programme included works by Bob Sabiston and LEV.

The second screening dealt no longer with the self, but with the world around us, with animation as a tool to analyse, understand and comment on current events, history and social organization.
Although most of the works we will show today were originally presented as part of the second screening, the question we wanted to focus on here was not the issue of the self versus the world, but the different levels and layers of relationship to reality in the works.

We’d like to present seven recent short works from our programme. We will start with Capitalism-Slavery by the great Ken Jacobs, a work in which the photographic image or “reality” referent is still present on a first degree. But it is through animation – image by image movement – that the stereographic images are brought back to life. Here we can really speak of animation as re-animation, in the sense of “animare” (Latin) : filling with breath, bedowing with life.

SHOW :
Ken Jacobs
Capitalism : slavery

US, 2007, video, b/w, silent, 3′

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We wanted to start with this work because it’s also representative of the larger frame in which we consider/place animation film, which is also close to the understanding of animation at Animate Projects, challenging the notion of what is and what is not animation in terms of both content and technique. But without entering on a debate on what is animation, and what isn’t, and whether all cinema is animation- which could indeed be argued, and which we do believe – , in the case of Ken Jacobs it’s interesting to consider his work, and more precisely his Nervous System works , which are basically increments of time and space, in terms of animation and further more so, in terms of reanimation. Jacobs acts as a cine-puppeteer, bringing back to life long-forgotten archival images, like it’s the case here and in many of his recent video work, or films like the classic Tom Tom the Piper’s son, which is also the object of two other recent long-feature works : Return to the Scene of the Crime and Anaglyph Tom. “There’s already so much film. Let’s draw some of it out for a deeper look, toy with it, take it into a new light with inventive and expressive projection.”

Other works, like Kota Ezawa’s The Simpson Verdict, Stephen Andrews The Quick and the Dead and Bob Sabiston’s Snack and Drink also hold an indexical relation to the “real-live” image, although in these three cases there are extra layers (or masks) of animation and mediation, which translate another aspect of the reality portrayed.

Bob Sabiston is mostly known for his collaborations with Richard Linklater in works such as A Scanner Darkly and Waking Life and Lars Von Trier in The Five Obstructions, in which he uses his rotoshop software which he invented in order to make rotoscoping – manually tracing and redrawing existing images – possible for artists working on video. Live-action footage is converted to digital files and then drawn over using the software. It’s a technique that destabilises the commonly held boundaries between live action and animation. A common theme in Sabiston’s films is how everyday reality is far more complex and multilayered than it first appears. At their core, we find an interest in drawing out the dilemmas and downright oddness of human experience. Rotoshop aesthetic – shimmering, mutable, shape-shifting – is the perfect way to render such a protean take on reality. It’s an expressive vehicle for portraying the eerie and uncanny elements of what we take for reality. “The software has become a tool for blurring the lines between reality and the imagined”.

For Drawn to Life, we decided to show Snack and Drink, which is part of a series of documentary shorts produced by Flat Black Films. It stars Ryan Power, an autistic teenager in Austin, Texas, obsessed with cartoons. Ryan’s mother thought it would be interesting for him to see himself as a cartoon. Apparently, when he saw the completed animation he watched it three times in a row and declared it “pretty ok”.

SHOW :
Bob Sabiston
Snack and Drink

US, 1999, video, colour, sound, 3’40

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With digital technology and the proliferation of CGI, images no longer bear witness to reality in the same way envisioned by theorists such as Andre Bazin. The digital rotoscoping technique employed by Bob Sabiston demonstrates this split between reality and image, this loss of indexicality in part by preserving the real beneath an entirely created artistic surface. Its not a coincidence that rotoscoping has been used for military training films, where the complexities of dealing with ordnance where made clearer via the tracing of live action footage. A fundamental characteristic: it makes things simpler. In a strange way it reveals more of “the real” than the apparently real photographic imagery that acts as its basis. It renders more precisely what was already visible; it takes us beneath the phenomenal surface and reveals something of the real relations underpinning things. It blurs – literally covers over – but also makes things clearer.

Autism : “the absorption in self-centered subjective mental activity, especially when accompanied by marked withdrawal from reality” appears as a particularly appropriate subject for Bob Sabiston’s animation technique. The dreamlike and fractured nature of his images match Ryan’s dialogue and are an interpretation of his perception of reality perhaps much more accurate, and in any case more expressive, than a live-action video interview would be. They somehow tell us more about him.

Unlike Sabiston, Kota Ezawa and Stephen Andrews do not intervene on live-action images, but try to reproduce them. Whereas Stephen Andrews intends to manually recreate with his drawings the “perfectness” of the technological video image, Kota Ezawa reduces it to its essence.

Kota Ezawa’s video work, a cross between found footage ready-made and animation, reconsiders images from art history and popular culture. He describes his practice as a sort of “video archaeology”. Using basic digital drawing and animation software, Ezawa draws all the figures, their hands, their eyes and recreates all the motions, trying to simulate the motions of the people in the videos. He works almost as if it were paper cut-out animation, but with the computer. The result is highly stylized, but Ezawa considers it an honest effort at translation. He says “stylization can transform an image from a means of representation to a direct solicitation of a viewer’s emotions”.

SHOW :
Kota Ezawa
The Simpson Verdict

GE/US, 2002, video, colour, sound, 3′

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Ezawa says he’s attracted to animation for what he calls its “constructed” nature. In The Simpson Verdict, Ezawa’s reimaging of the events privileges and exaggerates the slight yet revealing gestures of Simpson and his legal team as they anticipate and learn his fate. In that sense, one could say that the Simpson Verdict has the quality of a silent film, as our attention is largely focused on the character’s actions. The turn of the head, the raising of an eyebrow, the shifty movement of Simpson’s eyes serve to intensify the human drama. The Simpson Verdict condenses history to a compelling narrative conjured from a series of nervous gestures and tics.

Because he reduces events to their essence, Ezawa says that he feels that “the imagery that is (his) animation is hyper-recognizable, in a way more recognizable than the original. It seems like a contradiction”. In other words, more “real” that the “real”, trial video.

In Stephen Andrews’ s The Quick and the Dead, a short Internet clip is broken down into its component frames and meticulously re-drawn in coloured crayons rubbed over a window- screen, reproducing the effect of a half-tone print. 600 drawings that took months to make, for a one-minute film. The original footage, which depicts an American soldier nonchalantly stepping over a dead Iraqi man to extinguish burning wreckage, is thereby transformed into a silent meditation on the inhumanity of war.

SHOW :
Stephen Andrews
The Quick and the Dead

CA, 2004, video, color, sound, 1’30”

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Through his process of aestheticising, Andrews argues that his drawings “slow down” the gaze, allowing the viewer to contemplate what is occurring without feeling the urge to turn away. He says: “By directing our gaze to the dots that make up the pictures, I hope to interrogate the technological interface that delivers the message, to reveal through formal means the role that technology plays in constructing meaning.”

Another example of recreation of live-action footage, but this time in 3-d animation is Karl Tebbe’s Infinite Justice, a piece in which fragments from German TV news broadcasts are reconstructed frame by frame with “action figures” sold in the USA.. This video constitutes a very simple, but highly effective expression of disgust towards the excesses in Iraq of the Bush years and interrogates the public image (and image experience) of a war, which was in essence a television war, produced as a soap series in which news announcements became trailers, content was delivered in daily episodes, and the show was perpetuated by a number of film sequels and video games. “This isn’t Disney. Not Team America. This is war”.

SHOW :
Karl Tebbe
Infinite Justice

GE, 2006, video, colour, sound, 2′

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Interestingly enough, Infinite Justice has been presented at both animation film festivals (in animation’s most classical sense) and documentary events such as IDFA.

The works we have just seen, Ezawa’s, Tebbe’s and Andrews re-create the live-action image in order to analyse it, to decode it, to reduce it to its essence.

There were other works in the programme, such as Paul Glabicki’s Diagram Film which took the “decoding” even further. In this 1978 film, live-action and still images of objects are presented and then followed by animated diagrams that transform, explain or re-interpret what we have just seeing. Glabicki’s work is driven by an obsessive inclination towards analysing his own experiences, encoding layers of meaning and representation and dissecting the relationship of parts to the whole. For Glablicki, one single image or object can generate an endless chain of new images, relationships, memories, experiences and associations. And all these extra levels of information are a good example of information (or “reality”) which cannot be visualized by means of so-called objective media, but can be through animation.

Unfortunately Paul Glabicki’s film was a bit too long to be presented here today. Instead we will show another visually-close work from the programme, Jonathon Kirk’s I’ve got a guy running (2006).

SHOW :
Jonathon Kirk
I’ve got a guy running

US, 2006, video, b/w, sound, 7’12”

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Jonathon Kirk is a young American musician and PhD researcher in music theory. For this video, he subjected images of a precision bombing released by the US Department of Defense to an interactive edge-detection algorithm, which gradually reveals the reality that lies beneath them.

By digitally processing the original video and audio, Kirk explores the contention that the nature of war is becoming a purely visual perception. Since the first Gulf War images appeared in the international media, it has become extremely difficult to make a distinction between “real” war images and computer-generated ones. Simulation, media distortion, simultaneity and the emergency of high-speed, ephemeral technologies have permanently changed the experience of the horrors of war (except, of course, for those who are its direct victims).

Another work on the perception of war images (but this time WWI) is Paths of G by Austrian artist and architect Dietmar Offenhuber, which is a variation on Stanley Kubrick’s Paths of Glory.

SHOW :
Dietmar Offenhuber
paths of g

AU, 2006, video, colour, sound, 1′

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Reducing the long backward tracking shot to its essentials (the path of the camera and the geometrical relations of the set), Paths of g takes Kubrick’s denunciation of the absurdity of war to its logical conclusion. The radical reduction of the scenery underscores the dehumanization inherent in the death machinery of war. In a sense, this reduction is closer to the first industrialized war in history than the images in Kubrick’s film. The new form reveals content which is more important to the image’s rhetoric. In a way, we can say that the spectator sees less, but learns more.

Belgian Curator Edwin Carels asks in his introductory essay for the programme “Not Done” for the Holland Animation festival : “Why does a medium in which virtually anything is possible, in which the imagination has free reign and the laws of physics don’t apply, so rarely shock its viewers?”. That ability to shock, to surprise and yet be true to reality, is – we believe – present in all the works in the Drawn to Life programme. The videos that we have seen here today (as well as those that were screened in Brussels in November) all attempt to revitalize perception, at the same time that they push and dismantle the limits of cinematographic codes and genres. They propose new relations between representation and the world, between information and dream, between the maker and the spectator. They remind us how animation can redefine the everyday, subvert our accepted notions of reality and challenge how we understand our existence.

To end, we’d like to recall a sentence from Michelangelo Antonioni’s Par-delà les nuages that inspired us while putting Drawn to Life together and that somehow summarizes some of the ideas we have exposed here today : “We know that behind every image revealed there is another image more faithful to reality and that in the back of that image there is another, and yet another behind the last one, and so on, up to the true image of that absolute, mysterious reality that no one will ever see”. And we’d like to add : that mysterious absolute reality is precisely what animation alone can reveal to us.

Thank you.

Stoffel Debuysere and María Palacios Cruz

ARTIST IN FOCUS: Guy Sherwin

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Film Feedback
Screening/Talk by Guy Sherwin

Saturday 25 April 2009, 20:00, Cinema Sphinx
Program produced by Courtisane as part of the Courtisane Festival 2009 (Gent, 23 – 26 April 2009)

A key figure in British avant-garde cinema for already more than four decades, Guy Sherwin pushes the limits of cinema with his films, installation works and performances, in which he explores film’s fundamental properties : light and time. After studying painting at the Chelsea School of Art in the late 1960’s, Sherwin taught printing and processing at the London Film-Makers’ Co-op during the mid-70s, at the heyday of the British Structural Film Movement. He now teaches at Middlesex University and University of Wolverhampton, and collaborates on expanded cinema performances with his partner, Singaporean film and sound artist Lynn Loo. Concerned with seriality and live intervention, his work investigates questions such as the physical relationships between sound and image, the digital re-working of film, the mechanisms of projection, the methods of printing and the live interaction between performer and film.

In the course of his screening / talk at Courtisane, Sherwin will discuss ideas about time-looping and feedback that have influenced his film practice and show a series of films that were abandoned in the making, then resumed after a time lapse. As part of ‘An evening on…landscapes‘ (Friday 24.04), Guy Sherwin will present his live film-performance Paper Landscape for the first time in Belgium.

“There are 2 connected themes:
A. Ideas about time-looping and feedback that have influenced my film practice.
B. Films of mine that were abandoned in the making, then resumed after a time lapse.”

Part A

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Paper Landscape
short clip from les Voutes Paris 2006 for those who missed the performance the previous evening, miniDV.

“Paper Landscape deals with the illusory space within the screen by referring to the material of the screen itself. It makes use of live performance played off against a film record of a past event.”

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Man with Mirror
short clip. miniDV.

The filmmaker’s live interaction with his on-screen image which is projected onto a hand-held mirrored screen.

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Refer to influences: still images from Annabel Nicholson’s Reel Time, William Raban 2’45”, and others such as Alvin Lucier, Steina Vasulka. miniDV

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Tony Conrad, Film Feedback
1974, 16mm, colour, silent ,14′

Film Feedback was produced in ‘real time’ by processing and projecting the film while it was being shot. A negative image is shot from a small rear-projection screen, the film comes out of the camera continuously (in the dark room) and is immediately processed, dried, and projected on the screen.

Part B

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Camden Road Station
1973/2003, for 3x 16mm projectors, colour, silent, 9′

Stationary shots of a station platform repeated across three screens. Trains and people waiting and departing, arriving and leaving.

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Da Capo: Variations on a Train with Anna
1975/2000, 16mm, b/w, opt. sound, 9′

Several interpretations of a prelude by J.S.Bach accompany a repeated shot taken from a train leaving a station.

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Views From Home
1987/2005, super 8 on miniDV colour, sound, 10′
(followed by a clip from live performance at Leeds Evolution 2006 miniDV)

Light and shadow in (Sherwin’s) East London apartment perform a gloriously elegant ballet.

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Cycles #3
1972/77/2003, 2x 16mm projectors, colour, opt. sound, 9′

A twin-projector version of a film made in 1972 without using a camera: holes were punched into a length of clear film and paper dots stuck onto it…

Night Vision

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Lately I have been chewing a bit on an idea for a film/video program on the “cinematic night”. One catalyst has been a paper – or at least its abstract – by Eduardo Abrantes, titled ‘Night-Coloured-Eye: Night Vision in Video or the Mediated Perception of Invisibility’. He writes: “Joseph Anderson and Donald Richie, in their 1959 reference work The Japanese Film: Art and Industry, describe the distinct chromatic experience of cinematic night in western and eastern tradition. Whereas in the early colour conventions of western films night was expressed in a blue tint, in eastern films, namely Japanese and Taiwanese, the night scenes were coloured orange. Why such a radical difference in twilight tonal perception? It is interesting to notice that blue-purple and orange are complementary colours, meaning that while it is mimetically clear that a night sky might appear bluish-purple to human eyes, if one were to suddenly look towards an empty white film screen, the brain would reproduce an orange colour, owing to the physiological trait that an afterimage is produced by the fatigue of specific colour receptors. Somehow, the visible in time seems to manifest its invisible counterpart, its complement. But what happens to the colour of night in the digital age? How does video relay the chromatic experience of darkness unbound? The limited range of colour and light sensitivity that video still possesses, when compared to film, causes its technological role to become active more than passive.”

I don’t think the paper has been published yet, but I sure like to read it. This abstract already plugs into several interesting ideas: on the nuances in tonal perception in western and eastern cinema, the rise of new image technologies – night glasses, active infrared, thermal vision etc. – as commonplace tools to venture into the previously invisible, or the aesthectical differences of the cinematic night in film and video, analog and digital. Consider for example Michal Mann’s ‘Collateral’ (2004), one of the first digitally captured mainstream films to make a certain look out of digital video rather than trying to make the footage appear as it was shot in 35 millimetre film. This approach can be seen very clearly in the film as most of the scenes take place at night. Mann: “Film doesn’t record what our eyes can see at night. That’s why I moved into shooting digital video in high definition–to see into the night, to see everything the naked eye can see and more.”

This theme also relates to the “Day for night” or “nuit américaine” technique, used to simulate a night scene with special blue filters and under-exposed film. Many of the night scenes in early B-movies, Westerns, and film noir were done this way, but also in Spielberg’s ‘Jaws’ (1975), for instance. It seems like day-for-night shooting has become more common in recent years. In ‘Fresnadillo’s ’28 Weeks Later’ (2007) most of the night scenes in London were shot using a new technique created specifically for the film by director of photography Enrique Chediak. Imdb: “the scenes were shot day-for-night for three reasons. Firstly, because the filmmakers weren’t allowed to use Mackintosh Muggleton at night time. Secondly, because there is supposed to be a total shut down of all power in London, hence every building must appear light-less. However, if one were to actually shoot at night time in London, this would be impossible to capture photo-realistically and would hence involve complex post-production work removing all of the lights. By shooting during the day time however, there are few lights on in most buildings anyway, and as such, when the day-for-night treatment is applied to the film stock, everything in the image darkens equally, thus giving the impression that all of the buildings are in total darkness. Thirdly, director Juan Carlos Fresnadillo has always been a big fan of the ‘ghostly’ quality day-for-night shooting has, and he felt it would create the perfect sense of unease for the film.”

A second catalyst for exploring this theme was seeing or rather experiencing Philippe Grandrieux’ ‘La Vie Nouvelle’ (2002). At the end of this fascinating film there’s a fantastic scene filmed with a thermic camera, which is normally used by the military and engineers in order to gauge the resistance of materials. It records the different levels of temperature in a body. You can set the camera to record particular temperatures of your choice: for example if you set it between ten and eighteen degrees, variations in temperature will be indicated by variations in shades of grey. Thermic shots are in colour, but Grandrieux changed the colors in post-production. In an interview with Nicole Brenez he explains: “The principle is that it is no longer light which makes an impression. With infrared photography, you must use an infrared light, a beaming light that illuminates the bodies, and the reflection of that registers on the celluloid. But here, there is no light. It is the animal warmth of the bodies which imprints itself on the celluloid. The scene was shot in total darkness; no one could see anything except me through the camera. All the participants were in an absolute blackout, and they moved around in a deranged state. (…) There were eighty people. I had built a labyrinth inside the Fine Arts Gallery basement at Sofia. I told everyone simply to enter it. The noise they made was deafening; some of them were very scared. (…) Eric and I had worked on a project called A Natural History of Evil which began like that, a scene in which the viewer too would understand virtually nothing. They would see bodies caught up in some kind of ritual to which we would have no access, whose codes are unknown. A very archaic ritual, perhaps with glimpses of body parts, something which would be happening and repeating weirdly. I wanted total night – to work in the deepest recesses of night. (…) For example, after I’d started shooting this scene of people in darkness, I altered the thermic light level. But the image still didn’t seem strong enough, so I slowed down the speed and shot at eight images per second. And this was when I felt it started to vibrate.” The effect is mesmerizing: these are intense haptic images that propose a new way of touching. The cinematic body is no longer represented as a silhouet or flesh, but, as Fabien Gaffez suggests, “un magma d’affects, dont la
subjectivité ne se constituerait qu’à brûler sans cesse”.

There are also quite a few examples of the use of nightshot in contemporary art and videography, such as Spike Jonze’s music video for Björk’s song ‘It’s in Your Hands’ (2002).

…or this video by Anthony Goicolea, titled ‘Nail Biter’ (2002), a portrait of a young boy’s neurosis shot with an infrared night vision camera and framed in a vertical format,

I’m also thinking about some wonderful examples of film and video works that explore nocturnal skies, like Jeanne Liotta‘s ‘Observando el Cielo’ (2007), “seven years of celestial field recordings gathered from the chaos of the cosmos and inscribed onto 16mm film from various locations upon this turning tripod Earth”. Here’s an excerpt:

… or Hollis Frampton’s ‘Noctiluca’ (1974, part of the MAGELLAN cycle). The title (nox/luceo) means something that shines by night, i.e., the moon, and the film indeed consists of a bright sphere, sometimes white, sometimes tinted, sometimes single, sometimes doubled and overlapped.

Anyways, food for thought…

Deconstructing Hip-Hop Aesthetics

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“Hip-hop, whose entire aesthetic, at least as promulgated on cable and Radio, seems to be based on the world’s oldest profession; all men are pimps and all the women are hos.”
Natalie Hopkinson & Natalie Y. Moore in ‘Deconstructing Tyrone: A New Look at Black Masculinity in the Hip-Hop Generation’

Here’s a small compilation of some pretty clever deconstructions of visual politics of Hip Hop and R&B (- branding), through various détournement and mashup strategies.

Joseph Ernst: Hip-Hop Movie, 2007

Claire Chanel : Three Six Mafia, Stay Fly (Robotrip Edit), 2005

Oliver Laric : (>’.’)>=O____l_*__O=<('.'<), 2008

Michael Bell-Smith : Chapters 1-12 of R. Kelly’s Trapped in the Closet Synced and Played Simultaneously, 2005

Without A Trace / Program

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WITHOUT A TRACE
Erasing Inscription, Inscripting Erasure

Thursday 29 January 2009, Art Centre Vooruit, Gent (BE), 20:00.
Program produced by Courtisane, in collaboration with Atelier Graphoui.

To erase, remove, rub out or conceal signs and images has never been as easy as it is in today’s era of digital hybridization. The immense possibilities in image processing, compositing and trimming have led to the development of a “Photoshop Reality”, a corrected reality which has penetrated unnoticed the heart of our visual culture. However, the act of erasing is never without trace: there always remains a residue, a print upon the surface, a ghost where once was an image. Whether we are speaking of bare scratching or of calculated digital layering, each erasure leaves a trace behind, each absence suggests a (missed) presence. This ambiguity is even stronger in the context of the moving image, which only exists itself thanks to a sort of progressive “erasure”, each image canceling the previous one. Elimination and inscription come together. The act of erasing, “of” and “in” the image, unavoidably leaves the trace of an event underway. It makes the new visible to itself as it redefines what is visible in the old. The film, video and media works in this programme use the idea and the gesture of removing as the basis for an exploration of the tension between presence and absence, appearing and disappearing.

Pierre Hébert
Enkel de Hand (Only the Hand)

CA, performance, 30′

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In 2007 the attention of the Canadian animation artist Pierre Hébert was brought to the sentence “Only the hand that erases can write the truth”, generally attributed to the German mystic Master Eckhart. Hébert was not only interested by its inherent paradox, but also by the fact that that it centered on the gesture of erasing – a central element of his live animation performances. In fact, the “animated” movement can only exist thanks to the act of erasure. The sentence would be come the base for a new performance, which will be carried out in Dutch for the first time in Ghent. “The objective of associating the austere theme of erasing carried by the sentence to the burgeoning abundance of virtually all the languages add another layer of paradox and gives a less unilateral value to the whole enterprise : to advent truth must not only face the exercise of taking away all superfluities, but also engage itself in the infinite repetition of all the idioms of mankind.”

Martin Arnold
Deanimated

AU, 2002, video, b/w, sound, 60’

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In this installation, filmmaker Martin Arnold deconstructs an old American horror film. Thanks to digital technology, he removes all the actors one by one, leaving the deserted cinematic space to become the film’s actual leading actor. Arnold turns The Invisible Ghost (from 1941) – a rather atmospheric murder tale in which invisibility and ghosts play no role – into a literally inanimate film. The camera’s eye wanders around aimlessly through sets devoid of human life, unable to find a face in which to read fear or desire, in which to embody the point of view of the murderer or of the vitctim. Disappearance, a classical motif in crime and horror films, is intensified and escalated in Deanimated, up to evacuation. The dramatic soundtrack accompanies the visible traces of events which seem to come out of nowhere before dissapearing into the void again. A voice speaks. A revolver is shot. A cloud of dust rises and dissipates again.

JODI
Untitled Game (‘Arena’ version)

NL/BE, 1996-2001, game mod

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Quake undressed by the gamers themselves”. Untitled Game is a set of modifications, or ‘mods,’ of the video game Quake 1. There are 13 versions of the piece for PC and 12 for Mac. Untitled Game was made just as game modifications began to gain widespread recognition as an art form unto itself. JODI (Joan Heemskerk and Dirk Paesmans) made the piece by altering the graphics of Quake as well as the software code that makes it work. Their mods reduced the complex graphics of Quake 1 (intro Level 1) to the bare minimum, aiming for maximum contrast between the complex soundscapes and the minimal visual environment. For the mod ‘Arena,’ JODI took this principle to the extreme: they completely erased (actually rendering) every graphical element of the game, turning monsters, characters and backgrounds all to white.

Naomi Uman
Removed

US, 1999, 16mm, colour, sound, 6’

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Using nail polish remover and household bleach, Uman erased the female figures from an old and forgotten porn film. The wriggling holes in the film become erotic zones, blanks on which a fantasy body is projected, creating a new pornography.

Tammuz Binshtock
Kadooregel

IL/NL, 2001, video, color, sound, 1’

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“No Ball, No Glory. Highlights of the ‘Match of the Day’. It’s a strange football game, with both teams missing plenty of good opportunities. Expect to see excellent teamwork, real effort & motivation combined with high-quality soccer moves. One of the best no-ball games ever! “

Stephen Gray
Beep prepared

UK, 2002, video, color, sound, 5’

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“What is Road Runner without Willie E. Coyote, what is a cartoon without protagonists? What remains of the longest running and most existential series of sketches, once the actors have left the stage? Part one of a deconstructivist trilogy.”

Natalie Frigo
November 22, 1963

US, 2004, video, color, sound, 1’

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“November 22, 1963 presents the Zapruder footage of the Kennedy assassination with JFK removed from each frame. Experience of this event was/is almost exclusively through television; interestingly, the original footage was corrupted before it was released to the public. Manipulation of the footage changes not only our experience, but the assassination-in-itself is forever altered. If this version were shown in place of the “original” footage, our memory of this date would be tied to Jacqueline’s ride in Dallas, not JFK’s assassination.” (Natalie Frigo)

Spike Jonze & Ty Evans
Invisible Boards

US, 2003, video, color, sound, 2’

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A short fragment from the film “Yeah Right !”, a cinematographic ode to skateboarding. Filmmaker Spike Jonze, internationally acclaimed for his music videos and the long feature film “Being John Malkovich” and a long time skateboard fanatic, enhances the elegance and agility of the skaters with the help of digital technology. In this clip, a bunch of skaters seem to be jumping and sliding on thin air, an effect obtained using “Green Screen” technology.

Marcel Broodthaers
La pluie (Projet pour un texte)

BE, 1969, 16 mm, b/w, sound, 3’

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Broodthaers is filmed in his back garden, while absorded in the process of writing. Equipped with paper, ink and a feather pen he begins to scribble when it starts to rain. The text is constantly erased, but the artist doesn’t seem to mind. A melancholic and allegoric reflection on artistic production, authorship and cinema, that particular medium which constantly doubts between stasis and movement, between writing and erasing.

Denis Savary
Le Bourdon

CH, 2004-2007, color, 15’30, sound

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In Denis Savary’s animated drawings the act of erasure holds a central place. He draws, erases and draws again successive images on a single sheet of paper, photographing each phase of the process. His little figures come to life in a fog of stains and traces, as if each movement brought carried along the ghosts from the past.

Matt McCormick
The Subconscious Art of Graffiti Removal

US, 2001, 16mm, color, sound, 16’

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“It is no coincidence that funding for “anti-graffiti” campaigns often outweighs funding for the arts. Graffiti removal has subverted the common obstacles blocking creative expression and become one of the more intriguing and important art movements of our time. Emerging from the human psyche and showing characteristics of abstract expressionism, minimalism and Russian constructivism, graffiti removal has secured its place in the history of modern art while being created by artists who are unconscious of their artistic achievements.”

Martijn Hendriks
the Birds without the birds (excerpt)

NL, 2007-ongoing, video, color, sound, 3’

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Martijn Hendriks is fascinated by the potential of negation and the condititions under which a non-productive gestures becomes productive. By drawing the attention to what remains after the objects of our attention have been erased, sabotaged of shown to contradict themselves, he questions our relation to images and the expectations of visibility and availability. In recent video work such as This is where we’ll do it, a series of manipulated You Tube clips, or The Birds without the birds, in which he uses fragments from Hitchcock’s The Birds, the absence of essential elements from well known images brings unexpected notions to the foreground.

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Thanks to Martin Arnold, Tammuz Binshtock, Marie-Puck Broodthaers & Maria Gilissen, Natalie Frigo, Stephen Gray, Pierre Hébert, Martijn Hendriks, Jodi, Cindy Banach (Palm Pictures), Natalie Farrey (MJZ), Dominic Angerame (Canyon), Denis Savary, Elodie Buisson & Frances Perkins (Galerie Xippas), Christophe Bichon & Emmanuel Lefrant (Lightcone), Marie Logie (Auguste Orts), Pieter-Paul Mortier (STUK), Vooruit, Bozar, Atelier Graphoui