Video Vortex: Keith Sanborn programme

Keith Sanborn is a media artist, theorist and translator based in New York. His work has been the subject of numerous one person shows and has been included in major survey exhibitions such as the Whitney Biennial, and festivals such as OVNI (Barcelona), The Rotterdam International Film Festival, Hong Kong Videotage, and Ostranenie (Dessau). His theoretical work has appeared in a range of publications from journals such as Artforum and books, such as Kunst nach Ground Zero to exhibition catalogues published by MOMA (New York), Exit Art, and the San Francisco Cinematheque. He has translated into English the work of Guy Debord, René Viénet, Gil Wolman, Georges Bataille and Napoleon among others. He has also acted as an independent curator, working with such institutions as the Oberhausen Short Film Festival, Exit Art, Artists Space, the Pacific Film Archive, CinemaTexas and others. He teaches at Princeton University, where he is a Lecturer in the Program in Visual Arts.

“Since it has existed, the net has displayed a dialectic of potlatch and recuperation, followed by detournement. Intelligence and generosity are exploited for fantastic profits, but the exploited can be hijacked as well. My work intersects the current phase of exploitation of user-supplied content on Youtube.com, etc., where 15 nano-seconds of fame are exchanged for consigning the aura of individual subjectivity to the ads framing it; in becoming part of a network of interchangeable, equivalent elements, selfhood is sold as commodity. In a necessary irony, my work functions by translating the offerings of Youtube to other contexts, repurposing them as commentary upon that context. Since this violates the principle of “host” ownership, they may not be, nor do I necessarily wish them to return directly to the scene of the crime. In place of one-way broadcast communication, the “new” spectacle offers inter-passivity, pseudo-agency. Creating resistance requires bringing forward the background. “Pay no attention to the little man behind the curtain,” indeed; pay attention to the curtain.”

1. Miss South Carolina on Ms. Teen USA answers a question:

2. Her text as a song:

3. Call2prayer or Why they hate us (i.e. the US)4. Sex Machine


5. Japanese game show Lenin’s body

6. In my Language:

7. Thriller by Prison Inmates:

8. Sarcasm

9. Kate Moss Dancing

this video has been deleted on most videosharing sites, but you can still watch it here

10. Mia’s Christmas

11. Christmas Variant: Equal time for boys

Video Vortex: Angelo Vermeulen programme

Angelo Vermeulen (BE) is a visual artist working with photography, video, new media and installations. He obtained a PhD in biology in 1998 at the University of Leuven (Belgium), together with a degree in photography at the Academy of Fine Arts of Leuven. After his studies, he moved to London to collaborate with Nick Waplington. Back in Belgium he became an artist in residence at HISK in Antwerp. His bio installations, experimental setups incorporating living cells, organisms and sci-fi references are his most well-known works. On eof his recent projects is “Drumlander”, a creative platform on game culture set up in collaboration with Canadian gamer and artist Louis Blackburn. He is preparing his first book on the relation between art, technology and spirituality in partnership with art philosopher Antoon Van den Braembussche.

ROADSIDE PICNIC GONE HAYWIRE
“This selection consists of a series of machinima clips showing bugs, glitches and breakouts in the computer game “S.T.A.L.K.E.R.: Shadow of Chernobyl”. The game is situated in the radioactive zone around the nuclear reactor of Chernobyl and is loosely based on the novel “Roadside Picnic” by Boris and Arkady Strugatsky in 1977. The production of the game took over five years to complete, and was plagued by a seemingly endless delay of its release date. In March of 2007 the game was finally released, however it still contained many bugs and glitches. Subsequent patches have partially resolved them, but the game still contains a relatively large number of design flaws. Gamers have been recording these flaws for various reasons. Some show off by heavily editing the footage and adding music, and others use the footage to ask for help with a particular technical problem. In some clips the bugs are very obvious, in others it’s almost impossible to figure out what exactly is going wrong, and sometimes the player mistakenly posts a bug that is actually a functioning part of the game. Breakouts are a third kind of clip apart from bugs and glitches. They are unscripted routes that players discover where they can leave the predefined boundaries of the game for a virtual area that is not supposed to be accessible to the gamer. Gamers post breakouts to boast about their knowledge of the game and to share the information so others can go and explore these realms as well. All of these clips are examples of the game’s hypermedial approach and illustrate the tongue in cheek attitude of gaming subculture.”

S.T.A.L.K.E.R. – break out of the level boundaries

S.t.a.l.k.e.r. Bug #1 – Radioactive death

S.T.A.L.K.E.R. Bugged AI – Freedom massacre

S.T.A.L.K.E.R. in “W.T.F. ?”

S.T.A.L.K.E.R. is D.U.M.B.

S.T.A.L.K.E.R. nOObs

S.t.a.l.k.e.r.: Flying Stalker

S.T.A.L.K.E.R.: How to open the secret door without decoder!

S.T.A.L.K.E.R.: Shadow of Chernobyl – funny bug

STALKER – Some bug just make me angry.

Strange S.T.A.L.K.E.R. car glitch

The infamous Stalker Alpha Build 1154 flying car bug

Video Vortex: Floris Vanhoof programme

Floris Vanhoof (BE) makes films and music, lately with old/modified electronic instruments and 16mm camera tricks.
he plays in the collective R.O.T., whose recordings are distributed by (K-RAA-K)3 and other independent labels,
made film programmes (for the international film festival of rotterdam a.o.) and teaches audiovisual arts.
www.geocities.com/sirolffoonav/endlesswebsite.html

“Youtube to compress and control the horizontal and the vertical… and youtube as an archive for media on other media, experiments gotten out of hand, interactive tv by prank calling, tv series you’ve never heard of and video game endings.”

The Outer Limits intro

KEMIALLISET YSTÄVÄT: ÄLYVAAHTOA

Singing Tesla Coil at Duckon 2007

FORCEFIELD: video III

Public-access TV host bombarded with prank calls.

the internet is broke

Belgium UFO Wave Part 1

LONGINES Tiempos Modernos (60’s TV Spot)

Time – Tony Conrad

Final Fantasy VI (III US) Ending part 1

Final Fantasy VI (III US) Ending part 2

Video Vortex: Nora Barry programme

Nora Barry is a producer and curator of digital visual media.

Barry launched the first site, The Bit Screen, for web cinema and interactive digital art in 1998 and curated weekly screenings on the site from 1998-2003. Based on her work with The Bit Screen, she was invited to curate a number of exhibitions for festivals and museums including: the ZKM in Karlsruhe, the ICC in Tokyo, Ars Electronica in Austria, SeNef in South Korea and USC ’s School of Cinema. Ms. Barry has also served on juries for the Cannes Film Critics Web Prize, the Seoul Digital Film Festival and the French Internet Film Festival.

Many of the artists whom Barry curated went on to win top prizes at festivals around the world. She tapped JibJab, a group which has won large commercial success in the US; she screened the Ill Clan in 1999, a collective which later established the Machinima Academy of Arts and Science. Beginning in 2000 and for the first several years of its existence, the Sundance Online Film Festival roster was comprised of digital media artists whose work had first been screened in a number of Ms. Barry’s different exhibitions; several of those artists won the top prize at the festival. In addition to highlighting the work of Machinima artists very early on, she also was the first to screen digital artists working with digital video and Flash – two years before Flash MX was released by Macromedia.

More recently Barry has been involved in producing networked online narrative projects, including “Descent to the Underworld” which linked 64 filmmakers around the world via the Internet2 to collaborate and produce 60 short films; and “Story Streams”, which networked together directors in Paris, Philadelphia, Mexico City and Montreal who collaborated via broadband to produce a live, networked film, in real time. She is currently developing an online, blogged, sitcom.

Barry has lectured at SIGGRAPH, IMAGINA and Ars Electronica, as well as at the Pompidou Museum, and the Festival of New Media in Montreal. She has published numerous articles and chapters, including “A History of Web Cinema” for MIT Press and “Digital Shanachies” for Ars Electronica Press. She wrote the introduction to “Narrative Forms in New Media”, published in September, 2006 and her article, “Talking Pictures and Networked Technologies” in Human Affairs Journal traced the emergence of visual media as the dominant communications form in the 19th and 20th centuries.

www.druidmedia.com

One of the first things that drew me to YouTube three years ago was the funny remix of television and news programs, as well as the access to archived materials to which an audience would not usually have access. These videos are in the Archived and News categories.

I have always loved the distribution that the web has afforded artists who might otherwise work in obscurity. These videos are in Artistic.

Finally, I am fascinated with the films being made with gaming engines – Machinima – and now with 2nd Life. These videos are under New Technologies.

New Technologies
1. 2nd Life: “Steven Colbert’s Dream”. A funny spin on the dream of Colbert, a comedian, and his fantasies of Soledad O’Brien, a news anchor, and Nancy Pelosi, the Speaker of the House of Representatives. http://secondlife.com/community/videos.php
2. Machinima films: “Reich and Roll”. A spin on the Nazi war machine.
News and Current Event Videos

1. Remix of local news: “Alabama Leprechaun”. Someone took footage from a local news program and remixed it to a rap song. It became an Internet phenomena.

2. Remix of the US National Anthem using news footage: JibJab is a group of animators who gained popularity during the last presidential election with their satiric animations. This one parodies the national anthem.

3. Musical satire of the IPhone launch: “I Want an IPhone”. The fervor surrounding the launch of the first IPhone is set to the music of “I Did It My Way”, by David Pogue, a technology columnist for the New York Times.

Artistic:

1. “The Piano”: This is a beautiful and moving animated story about an old man, whose life passes before his eyes as he plays a piece on the piano.2. “Fool Lee”. A lovely web series about an orphan boy.

3. Online Art Gallery. George Aguilar has worked with online films and cine-poetry since 1998. He has begun creating virtual worlds to house his online art: http://www.gogofrog.com/George/

Archives
1. Footage from a TV show in the 1960’s, featuring Otis Redding:
2. Excerpt from a beauty pageant on TV that quickly became an Internet phenomena:

Video Vortex: Simon Ruschmeyer programme

Visual Poems – Abstract video works on the net
a Video Vortex channel composed by Simon Ruschmeyer

Video maker Simon Ruschmeyer (DE, 1980) explores, in theory as well as practice, the borderline areas between classical audiovisual narration and the new possibilities proferred by interactivity and networked communication. Ruschmeyer has realised countless video projects and has recently completed his paper The Moving Web – Forms and Functions of Moving Images on the Internet. His research into new types of artistic production and distribution on the net can be visited on movingweb.org.

“Abstraction has been an important theme in the arts for over a century. Concerning the moving image there has been a strong tradition of abstraction from early experimental films to video art. The exploration of form has always been the exploration of the rules and functionalities of the particular medium.

20 years after the invention of the Internet moving images invade the medium. YouTube is already causing about 10% of the internet traffic worldwide, videos are seen by millions of users. But what is a typical web video? Are there already existing rules and thematical focal points in the YouTube world? Critics complain that you only need someone hurting himself in your video to get the big click on YouTube. Serious content or artistic expressions don’t arrouse enough attention and get lost in the digital nirvana.

So what about abstract or poetic web videos? Aren’t they objecting the rules of the medium by not impressing the viewer with fast food entertainment? Or are they by contrast indeed exploring the rules of the new medium by addressing issues like fragmentation or postmodernity?”

Questions:

1.)In which way would you describe the Internet as a reference point or habitat for your work? Does it have any effects on your production or distribution process?

2.)What is your interest in abstract/poetic forms? Do you see a specific difference of abstract web videos to experimental film or video art?

Project Name: “Abstract Beauty”
Artist: Mate Steinforth
Website: www.mateuniverse.com/

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Answers:
1.) The internet has a huge impact on both production and distribution of my works. First of all, the internet has a huge impact of pretty much everyone’s life in 1st world countries, at least people working in
media. That means that a lot of inspiration is found on the net. This means as a consequence, that it is one of the most important distribution mediums as well.
2.) For my personal work the central theme is the non-narrative, atmospheric story. Almost hyperreal, associative. The pieces shift from abstract graphics to describing an otherworldly situation in everyday’s life to
more classical storytelling.
I don’t see a big difference between web videos and experimental film or video art. It’s just the medium in which you see it, not the content.

Project Name: “March 9, 1886”
Artist: We work for them (Michael Young & Michael Cina)
Website: www.weworkforthem.com

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Answers:
1.) Its a giant library for my research. I have become lazy in looking into books, and do 90% of my research online these days, which is good and bad. It has 100% effect on my distribution process, as people have always seen or learned about my work video my websites.
2.) When it comes to executing my own work its the only approach I enjoy to work in. I find direct and straight forward work is too limiting and doesn’t leave enough imagination for the user. No, in the end its still moving pictures, doesn’t matter what the platform, location or space. Of course, one might find it much more prestigious to have video in a gallery, versus on youtube, due to the fact you feel someone in a power position choose your work above others.

Project Name: “Mauenheim”
Artist: Alec Crichton
Website: http://alec.crichton.tv/

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Answers:
1.) Whether the networked homeland of our culture, the digital place for exchange and memory, will help us bridge the gaps – resulting from the flow of money, advantages in information and human vanities – remains to be seen. In the digital realms parasitic relations seem to be expanding even further; we have to take this into account and influence the ongoing changes in a reasonable manner.
As the openness of the internet provokes new ways of participation, the resulting mixture of existing forms, in which we record and describe our common reality, represents an ever increasing challenge. Where technological progress and spare time breed a mass of data, the classification and organisation of this quantity is the next step.
As energies are progressively set free, the fact that we are all part of a large stream is entering our collective consciousness. As describing a present situation, through an act of creativity, is mostly based on reprocessing and constantly re-sorting former ideas, the need for access to these views becomes evident, in order to provoke new perspectives, arising from an individual lifetime.
So in all ranges of human interaction, the internet multiplies the ways of perceiving and describing our world, undermining former educational barriers. Within the scope of artistic forms of communication for instance, the internet is currently erasing the division of the entertainment industry and the art world.
2.) An artistic practice tends to serve a more unifying than differentiating function, where established symbols and traditional ways of perceiving may be confused, in order to allow us to enjoy this form of speechlessness. Poetic abstraction is a suitable means to this end, where abstraction does not mean less; it rather strengthens an internal unity in which all elements of a work refer to one another. This enables us to experience an aesthetic form of sense, without requiring another significant meaning or an external source for understanding.
In my abstract approaches to the center of an artistic form of expression, different levels of perception are interweaved in a surrealist manner. It is this kind of aesthetic engagement, which seems to make an artist or a work of art distinguishable from other actors and their products. This distinction can be difficult to make, whenever other models of communicating personal views, like scientific, journalistic or political strategies, blend in with this artistic routine.

Project Name: “Things fall apart”
Artist: Devoid of Yesterday (Rob Chui, Chris James Hewitt, Ben Lukas Boysen)
Website: www.devoidofyesterday.com

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Answers: missing

Project Name:
Artist Sebastian CURT Gebert
Website: www.curt.org.uk

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Answers: missing

Project Name: “Transrec”
Artist: Defasten
Website: www.defasten.com

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Answers:
1.) I would be lying if I said that the web has had no effect on my production and distribution process. Because it has, from the beginning, been an inherent part of my artistic drive, and has proven to be a reliable and inexhaustible source of knowledge, and inspiration throughout my career as an artist. When I say that, I think I am speaking for many people in this digital information age. Our society has become saturated with information. I am a product of the Internet, in other words. In using the internet, I have managed to create a so-called“defasten filter”that allows me to channel my work online and establish a relevant presence.2.) I think every medium has its restraints and limitations. Experimental film, video art, abstract web videos.. they all have their own set of defined challenges and potential based on constellations of governing goals, concepts, philosophies, and aesthetics. I believe those “boundaries” are what visually and aesthetically differentiate those art
forms, by creating recognizable patterns of, say, visual vocabulary. Conceptually, I find all three art forms have underlying similarities, in that each medium attempts to break from traditional narratives, some more ardently than others. Though lately, I feel that what has occurred – or what can potentially occur – in all three “separate mediums”, is a sort of coalescing, or convergence of form and/or aesthetic direction, at least, in my field of practice (digital video/compositing/3d
animation) in relation to the other two more “established” genres you mentioned. In my case, my interest in creating abstract, poetic forms of video work is an amalgamation of my interests in conveying textural, non-linear qualities of raw ambience, whether it be a straight up narrative, or not. I am interested in producing situations, or “moods”, self-reflexive, meta-narrative works of moving image that asks you to take a step back, and think (optional), or simply indulge in a sculpted temporal moment.